new spec for "stabby hellion" knife swinging system remains as a default when limmhesto is not equipped with any other items items tend to be one-shots that replace the function of the Z key all items gramt movement based abilities: dashes, teleport back to a preset spot, 360 degree spin with the knives find items placed on levels or have items awarded to you periodically by the charms you wear an armor called 30r block>give dash would keep you alive when you got hit, give you a dash ready and then count down thirty turns for this ability to reactivate get these charms from doing small challenge levels while yr stalling about playing the next main level now gammajine's on your side other enemies can summon you to specific target tiles when you enter the room those enemies instead of disappearing then attack you personally by teleporting and spawning baelies like other spawners one hit still kills them try and integrate some sort of seeded level generation there's only ever room for a small finite number of user defined levels maybe an alternate level format beginning with a seed followed by handplaced obstacles & pickups would be way more economical for all the side challenges the gameplay wasn't good enough in the demo because limmhesto wasn't powerful enough and would get corraled into situations where you had to kill in the same way every time powering up, and knowing when it'll happen would make battle more fluenty and more puzzly simultaneously hopefully!